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Home/ Questions/Q 6922577
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Editorial Team
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Editorial Team
Asked: May 27, 20262026-05-27T10:25:27+00:00 2026-05-27T10:25:27+00:00

What I’m trying to do is draw a gun for a fps game I

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What I’m trying to do is draw a gun for a fps game I am making but it always seems to be off. I know I am supposed to draw it last with depth test disabled. But i just can’t seem to get it to follow along with the view of the camera. Assume we are just drawing a triangle to represent the gun right now, with the base being at the players end. I have access to player position and the point where he is looking (used for gluLookAt) and I also have access pitch and yaw. And ideas on what to do?

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  1. Editorial Team
    Editorial Team
    2026-05-27T10:25:28+00:00Added an answer on May 27, 2026 at 10:25 am

    I’m not an expert but I would try something akin to the following for drawing the gun:

    #If not already in modelview mode
    glMatrixMode(GL_MODELVIEW) 
    
    #Push the current modelview matrix onto the stack, leaving us working with a copy
    glPushMatrix()
    
    #Translate forward to where we want to draw the gun
    glTranslatef(0,0,dist)
    
    #Draw the gun starting from this position, translation may need to account for offset so that it is centered correctly
    gun.draw() 
    
    #Get rid of our modified modelview matrix and return to the original so that the camera is in the correct positon
    glPopMatrix()
    

    The best guide I have found for understanding OpenGL geometry is http://www.songho.ca/opengl/gl_transform.html

    Good luck! 🙂

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