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Home/ Questions/Q 8729533
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Editorial Team
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Editorial Team
Asked: June 13, 20262026-06-13T08:51:04+00:00 2026-06-13T08:51:04+00:00

What is a fast way to load 10-20 fullscreen images from a camera roll,

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What is a fast way to load 10-20 fullscreen images from a camera roll, saved photos?

I’m using this code, but to load 10 photos I need to wait about 5-10 seconds. I’m using iPhone 4S.

ALAssetsLibrary *library = [[ALAssetsLibrary alloc] init];
[library enumerateGroupsWithTypes:ALAssetsGroupSavedPhotos usingBlock:^(ALAssetsGroup *group, BOOL *stop) {
    if(_savedPhotos.count>=11) *stop = YES;
    [group enumerateAssetsWithOptions:NSEnumerationReverse usingBlock:^(ALAsset *result, NSUInteger index, BOOL *needToStop) {
        NSLog(@"%d",index);
        if(_savedPhotos.count<11)
        {
            UIImage *image = [UIImage imageWithCGImage:result.defaultRepresentation.fullScreenImage];
            [_savedPhotos addObject:image];
        }
        else
        {
            *needToStop = YES;
        }
    }];
} failureBlock:^(NSError *error) {
    NSLog(@"%@",error.description);
}];
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  1. Editorial Team
    Editorial Team
    2026-06-13T08:51:04+00:00Added an answer on June 13, 2026 at 8:51 am

    The ALAssetsLibrary library will run on a separate thread. So it may take time to communicate with the UI related and other stuff.

    So use -performSelectorOnMainThread:withObject:waitUntilDone: inside the ALAssetsLibrary block.

    Change your code as below

    ALAssetsLibrary *library = [[ALAssetsLibrary alloc] init];
    [library enumerateGroupsWithTypes:ALAssetsGroupSavedPhotos usingBlock:^(ALAssetsGroup *group, BOOL *stop) {
        [group enumerateAssetsWithOptions:NSEnumerationReverse usingBlock:^(ALAsset *result, NSUInteger index, BOOL *needToStop) {
                NSLog(@"%d",index);
                UIImage *image = [UIImage imageWithCGImage:result.defaultRepresentation.fullScreenImage];
                [self performSelectorOnMainThread:@selector(usePhotolibraryimage:) withObject:image waitUntilDone:NO];
            }];
        }
    
        failureBlock:^(NSError *error) {
               NSLog(@"%@",error.description);
        }];
    
    - (void)usePhotolibraryimage:(UiImage *)myImage{
    
        //Do your all UI related and all stuff here
    }
    

    Note:Look on this issue too.

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