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Home/ Questions/Q 7014133
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Editorial Team
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Editorial Team
Asked: May 27, 20262026-05-27T22:28:52+00:00 2026-05-27T22:28:52+00:00

What is maximum size of texture that should be used in andengine. I used

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What is maximum size of texture that should be used in andengine. I used

this.diamondTexture = new Texture(2048, 512, TextureOptions.BILINEAR_PREMULTIPLYALPHA);

When loading in device(HTC G1 T-Mobile) it shows blank screen. After reducing the image size and when replacing the above line with this

this.diamondTexture = new Texture(1024, 512, TextureOptions.BILINEAR_PREMULTIPLYALPHA);

Its running . Whats the problem ?

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  1. Editorial Team
    Editorial Team
    2026-05-27T22:28:53+00:00Added an answer on May 27, 2026 at 10:28 pm

    Common approach – texture max size is 1024×1024. Some hi-end devices can handle 2048×2048 textures, but it`s better to use 1024×1024 size if you want your application to run on almost all devices.

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