What is maximum size of texture that should be used in andengine. I used
this.diamondTexture = new Texture(2048, 512, TextureOptions.BILINEAR_PREMULTIPLYALPHA);
When loading in device(HTC G1 T-Mobile) it shows blank screen. After reducing the image size and when replacing the above line with this
this.diamondTexture = new Texture(1024, 512, TextureOptions.BILINEAR_PREMULTIPLYALPHA);
Its running . Whats the problem ?
Common approach – texture max size is 1024×1024. Some hi-end devices can handle 2048×2048 textures, but it`s better to use 1024×1024 size if you want your application to run on almost all devices.