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Home/ Questions/Q 564285
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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T12:45:01+00:00 2026-05-13T12:45:01+00:00

What is the best cross-browser way to get a flat mouse coordinate input data

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What is the best cross-browser way to get a flat mouse coordinate input data and simple callback for mouse events for my rectangular game area on my web page, even when it has loads of larger and smaller images and text string overlaid haphazard onto it?

And what is the best way to insert or remove a text string or semi-transparent image overlay at an arbitrary location (and Z order, specified relative to existing objects) in a board game rectangle with cross-browser DHTML?

And how can I stop the user selecting part or all of my montage of images (I just want them to interact with it as if it was Flash), and can I stop the right click menus coming up in IE, FF etc?

I want to do this without Flash because I want something that will work both on desktops and on iPhone and potentially other mobile platforms too.

I appreciate there are serious limitations (eg less image scaling capabilities, not vector, no rotation capability) to what I can do if I’m not using Flash but I’m very interested to know what capabilities are available.

Are there perhaps any frameworks available to make it easier than coding from scratch?

Would J/Query be a good match for some of the requirements? What else do I need?

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  1. Editorial Team
    Editorial Team
    2026-05-13T12:45:01+00:00Added an answer on May 13, 2026 at 12:45 pm

    There are two main APIs for working with arbitrary drawing and positioning on the web, Canvas and SVG.

    Take a look at Chrome Canvas Experiments and the Raphael Javascript toolkit to see some examples and Javascript abstractions.

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