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Home/ Questions/Q 6635119
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Editorial Team
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Editorial Team
Asked: May 25, 20262026-05-25T23:00:41+00:00 2026-05-25T23:00:41+00:00

What is the best way of programatically checking if the current device supports Bluetooth

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What is the best way of programatically checking if the current device supports Bluetooth peer-to-peer GameKit connectivity? I am aware of how to check for Game Center support, but want to support devices on iOS 3 that have Bluetooth (I know all devices with bluetooth can be upgraded to iOS 4).

Edit: The app functions perfectly fine without Bluetooth, so I don’t want peer-peer to be in UIRequiredDeviceCapabilities.

Many thanks in advance,
jrtc27

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-25T23:00:42+00:00Added an answer on May 25, 2026 at 11:00 pm

    Since we know which device supports what, if you can detect device you can make it work. I found this method and it works for me. You can find device capabilities here.

    //Return TRUE if Device Support X.

    -(BOOL)platformSupported_X
    {
    NSString *platform = [self platform];
    if ([platform isEqualToString:@"iPhone1,1"])    return FALSE;
    if ([platform isEqualToString:@"iPhone1,2"])    return FALSE;
    if ([platform isEqualToString:@"iPhone2,1"])    return TRUE;
    if ([platform isEqualToString:@"iPhone3,1"])    return TRUE;
    if ([platform isEqualToString:@"iPod1,1"])      return FALSE;
    if ([platform isEqualToString:@"iPod2,1"])      return TRUE;
    if ([platform isEqualToString:@"iPod3,1"])      return TRUE;
    if ([platform isEqualToString:@"iPod4,1"])      return TRUE;
    if ([platform isEqualToString:@"iPad1,1"])      return TRUE;
    if ([platform isEqualToString:@"i386"])         return TRUE;
    return TRUE;
    }
    

    // Check Device Model

    -(NSString *)platform
    {
    size_t size;
    sysctlbyname("hw.machine", NULL, &size, NULL, 0);
    char *machine = malloc(size);
    sysctlbyname("hw.machine", machine, &size, NULL, 0);
    NSString *platform = [NSString stringWithUTF8String:machine];
    free(machine);
    return platform;
    }
    
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