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Home/ Questions/Q 6715759
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Editorial Team
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Editorial Team
Asked: May 26, 20262026-05-26T08:39:09+00:00 2026-05-26T08:39:09+00:00

What is the best way to buffer incoming events/notifications your iPhone app is observing

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What is the best way to buffer incoming events/notifications your iPhone app is observing so as not to trigger event code for each event? A code sample would be great…

e.g. would it be to create an NSMutableArray in the controller to add each event to, and for each event that comes in it triggers a count down time for 2 seconds, so the timer countdown would trigger the events handling code…in which case what would be the best Objective-C classes to use for such a buffer/timer/countdown…

background – in my case it the events from “EKEventStoreChangedNotification” that I handle, but noting there are multiple that can come through for the same single calendar item change (well as far as i can tell)

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  1. Editorial Team
    Editorial Team
    2026-05-26T08:39:10+00:00Added an answer on May 26, 2026 at 8:39 am

    attach an object to your main run loop (typically via a timer). the object receives, collects, filters, and coalesces the events as needed.

    something like this would be a starting point (not compiled):

    @interface MONEventHandler : NSObject
    {
        NSMutableArray * events;
        NSRecursiveLock * lock;
    }
    
    @end
    
    @implementation MONEventHandler
    
    - (id)init
    {
        self = [super init];
        if (nil != self) {
            events = [NSMutableArray new];
            lock = [NSRecursiveLock new];
            /* begin listening for incoming events */
        }
        return self;
    }
    
    - (void)dealloc
    {
    /* stop listening for incoming events */
        [lock release], lock = nil;
        [events release], events = nil;
        [super dealloc];
    }
    
    - (void)postEvents:(NSTimer *)timer
    {
        [lock lock];
        /* ... clear out self.events here ... */
        [lock unlock];
    }
    
    /* a few methods for your event entries, or callbacks */
    
    @end
    

    Now create the timer and add it to the main run loop:

    /* call me on main thread ONLY */
    void SetupEventHandler() {
        MONEventHandler * eventHandler = [MONEventHandler new];
        NSTimeInterval seconds = 0.100; /* 10Hz */
        NSTimer * timer = [NSTimer scheduledTimerWithTimeInterval:seconds target:eventHandler selector:@selector(postEvents:) userInfo:nil repeats:YES];
        /* you will need timer if you want to explicitly stop updates or destroy eventHandler. you do this by invalidating the timer. you can also access it from postEvents: */
       [eventHandler release];
    }
    
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