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Home/ Questions/Q 423381
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Editorial Team
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Editorial Team
Asked: May 12, 20262026-05-12T19:10:29+00:00 2026-05-12T19:10:29+00:00

What is the best way to handle multiple Flex/Bison parsers inside a project? I

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What is the best way to handle multiple Flex/Bison parsers inside a project?

I wrote a parser and now I need a second one in the same project. So far in the third section of parser1.y I inserted the main(..) method and called yyparse from there.

What I want to obtain is having two different parsers (parser1.y and parser2.y) and be able to use them from an external function (let’s assume main in main.cpp).

Which precautions should I use to export yyparse functions outside .y files and how should I handle two parsers?

PS. I’m using g++ to compile but not the C++ versions of Flex and Bison and I would like to keep it this way (so avoiding encapsulating the parser inside an object).

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  1. Editorial Team
    Editorial Team
    2026-05-12T19:10:29+00:00Added an answer on May 12, 2026 at 7:10 pm

    Note that Bison provides the ‘-p zz’ option to prefix symbols with ‘zz’ instead of ‘yy’.

    Similarly, Flex provides the ‘-P zz’ option to prefix symbols with ‘zz’ instead of ‘yy’. It uses ‘-p’ for performance reporting. ‘Tis a pity they are not consistent with each other.

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