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Home/ Questions/Q 7420595
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Editorial Team
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Editorial Team
Asked: May 29, 20262026-05-29T08:15:57+00:00 2026-05-29T08:15:57+00:00

What is the correct way to reuse a moved container? std::vector<int> container; container.push_back(1); auto

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What is the correct way to reuse a moved container?

std::vector<int> container;
container.push_back(1);
auto container2 = std::move(container);

// ver1: Do nothing
//container2.clear(); // ver2: "Reset"
container = std::vector<int>() // ver3: Reinitialize

container.push_back(2);
assert(container.size() == 1 && container.front() == 2);

From what I’ve read in the C++0x standard draft; ver3 seems to be the correct way, since an object after move is in a

“Unless otherwise specified, such moved-from objects shall be placed
in a valid but unspecified state.”

I have never found any instance where it is “otherwise specified”.

Although I find ver3 a bit roundabout and would have much preferred ver1, though vec3 can allow some additional optimization, but on the other hand can easily lead to mistakes.

Is my assumption correct?

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  1. Editorial Team
    Editorial Team
    2026-05-29T08:15:57+00:00Added an answer on May 29, 2026 at 8:15 am
    §17.3.26     valid but unspecified state     [defns.valid]

    an object state that is not specified except that the object’s invariants are met and operations on the object behave as specified for its type

    [ Example: If an object x of type std::vector<int> is in a valid but unspecified state, x.empty() can be
    called unconditionally, and x.front() can be called only if x.empty() returns false. — end example ]

    Therefore, the object is live. You can perform any operation that does not require a precondition (unless you verify the precondition first).

    clear, for example, has no preconditions. And it will return the object to a known state. So just clear it and use it as normal.

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