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Home/ Questions/Q 8168595
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Editorial Team
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Editorial Team
Asked: June 6, 20262026-06-06T20:34:43+00:00 2026-06-06T20:34:43+00:00

What is the correct way to use pygame.Color names when using unicode_literals ? Python

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What is the correct way to use pygame.Color names when using unicode_literals?

Python 2.7.3 (v2.7.3:70274d53c1dd, Apr  9 2012, 20:52:43) 
[GCC 4.2.1 (Apple Inc. build 5666) (dot 3)] on darwin
Type "help", "copyright", "credits" or "license" for more information.
>>> import pygame
>>> pygame.ver
'1.9.2pre'
>>> pygame.Color('red')
(255, 0, 0, 255)
>>> from __future__ import unicode_literals
>>> pygame.Color('red')
Traceback (most recent call last):
  File "<stdin>", line 1, in <module>
ValueError: invalid argument
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  1. Editorial Team
    Editorial Team
    2026-06-06T20:34:45+00:00Added an answer on June 6, 2026 at 8:34 pm

    When unicode_literals is enabled, Python 2 interprets string literals the same way as Python 3. That is, 'red' is a Unicode string (called unicode in Python 2, str in 3), and b'red' is a bytestring (called str or bytes in Python 2, bytes in Python 3).

    Since pygame.Color only accepts a bytestring, pass it b'red':

    >>> from __future__ import unicode_literals
    >>> pygame.Color('red')
    Traceback (most recent call last):
      File "", line 1, in 
    ValueError: invalid argument
    >>> pygame.Color(b'red')
    (255, 0, 0, 255)
    
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