What is the difference between FBO and PBO? Which one should I use for off-screen rendering?
Share
Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.
Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.
Lost your password? Please enter your email address. You will receive a link and will create a new password via email.
Please briefly explain why you feel this question should be reported.
Please briefly explain why you feel this answer should be reported.
Please briefly explain why you feel this user should be reported.
A FBO (Framebuffer object) is a target where you can render images other than the default frame buffer or screen.
A PBO (Pixel Buffer Object) allows asynchronous transfers of pixel data to and from the device. This can be helpful to improve overall performance when rendering if you have other things that can be done while waiting for the pixel transfer.