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Home/ Questions/Q 6678147
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Editorial Team
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Editorial Team
Asked: May 26, 20262026-05-26T04:12:29+00:00 2026-05-26T04:12:29+00:00

What is the difference between glEnable and glEnableClientState? Every time I need a mode

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What is the difference between glEnable and glEnableClientState? Every time I need a mode set/unset I have to look at the reference to know which of those will accept it. Os there any general rule which says what modes goes into which one?

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  1. Editorial Team
    Editorial Team
    2026-05-26T04:12:30+00:00Added an answer on May 26, 2026 at 4:12 am

    In addition to tibur’s answer, in practice the only use of glEnableClientState and glDisableClientState is for enabling/disabling the builtin fixed-function attribute arrays (like GL_VERTEX_ARRAY, GL_NORMAL_ARRAY, …). For all other states you use glEnable and glDisable (or glEnableVertexAttribArray and glDisableVertexAttribArray for the generic vertex shader attributes).

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