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Editorial Team
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Editorial Team
Asked: May 14, 20262026-05-14T18:22:43+00:00 2026-05-14T18:22:43+00:00

What is the difference between operator overloading using the friend keyword and as a

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What is the difference between operator overloading using the friend keyword and as a member function inside a class?

Also, what is the difference in the case of any unary operator overloading (i.e. as a friend vs. as a member function)?

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  1. Editorial Team
    Editorial Team
    2026-05-14T18:22:43+00:00Added an answer on May 14, 2026 at 6:22 pm

    Jacob is correct… a friend function declared within a class has access to that class, but it’s not inside the class at all, and everyone else has access to it.

    For an operator overload which is not a member of the class (also called a free function, it may be a friend, or maybe not), the arguments are the same as the operands. For one which is a member of a class, the first operand is the “implicit argument” which becomes this.

    The implicit argument is different from the first argument to a free function in a few ways:

    • Its type is reference-to-class, whereas the free function can declare any type for its first argument.
    • It does not participate in implicit type conversion. (It will not be a temporary initialized by a conversion constructor.)
    • It does participate in virtual override resolution. (A virtual overload will be chosen by the dynamic type of the first operand, which is not possible with free functions without extra code.)

    The situation is the same for unary, binary, or n-ary (in the case of operator()).

    Members privilege of mutation: Operators which change the first operand (eg +=, =, prefix ++) should be implemented as member functions, and should exclusively implement the guts of all overloads. Postfix ++ is a second-class citizen; it is implemented as Obj ret = *this; ++ this; return ret;. Note that this sometimes extends to copy-constructors, which may contain *this = initializer.

    Rule of freedom for commuters: Only commutative operators (eg /) should be free functions; all other operators (eg unary anything) should be members. Commutative operators inherently make a copy of the object; they are implemented as Obj ret = lhs; ret @= rhs; return ret; where @ is the commutative operator and lhs and rhs are left-hand side and right-hand side arguments, respectively.

    Golden rule of C++ friendship: Avoid friendship. friend pollutes the semantics of a design. Overloading corollary: Overloading is simple if you follow the above rules, then friend is harmless. friending boilerplate overload definitions allows them to be placed inside the class { braces.

    Note that some operators cannot be free functions: =, ->, [], and (), because the standard specifically says so in section 13.5. I think that’s all… I thought unary & and * were too, but I was apparently wrong. They should always be overloaded as members, though, and only after careful thought!

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