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Home/ Questions/Q 8481897
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Editorial Team
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Editorial Team
Asked: June 10, 20262026-06-10T19:41:07+00:00 2026-06-10T19:41:07+00:00

What is the meaning of 3rd component in texture coords in Wavefront *.OBJ file

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What is the meaning of 3rd component in texture coords in Wavefront *.OBJ file ?

File looks like

vt 0.8490 0.1109 -0.2498
vt 0.8580 0.1235 -0.2498
vt 0.8695 0.1338 -0.2498
vt 0.8828 0.1416 -0.2498
vt 0.9135 0.1474 -0.2360
vt 0.8981 0.1457 -0.2360
vt 0.8835 0.1409 -0.2360 

UPDATE
Model was created in 3DS Max and source texture was PNG file. So texture is 2D


UPDATE 2

When I flip second coordinate then texture looks properly when I render it with OpenGL.
3rd coordinate

u1 = u
v1 = 1 – v

w – is not used at all.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-10T19:41:08+00:00Added an answer on June 10, 2026 at 7:41 pm

    3rd coordinate should be ignored. Only first 2 are used to map texture.

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