What is the normal way people writing network code in Delphi use Windows-style overlapped asynchronous socket I/O?
Here’s my prior research into this question:
The Indy components seem entirely synchronous. On the other hand, while ScktComp unit does use WSAAsyncSelect, it basically only asynchronizes a BSD-style multiplexed socket app. You get dumped in a single event callback, as if you had just returned from select() in a loop, and have to do all the state machine navigation yourself.
The .NET situation is considerably nicer, with Socket.BeginRead / Socket.EndRead, where the continuation is passed directly to Socket.BeginRead, and that’s where you pick back up. A continuation coded as a closure obviously has all the context you need, and more.
For async stuff try ICS
http://www.overbyte.be/frame_index.html?redirTo=/products/ics.html