Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 8534251
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 11, 20262026-06-11T10:09:03+00:00 2026-06-11T10:09:03+00:00

What is the proper way for transfering complex objects from iOS app to Unity3D

  • 0

What is the proper way for transfering complex objects from iOS app to Unity3D using c plugin? For example, I have to transfer an NSArray, which contains Rewards. Each Reward contains UIImage, NSString-s, some float values, etc.

As I know, I can send only a single string to Unity3D. I found a way with sending string with byte data and deconding it in Unity. Is it the right solution in my case?

Thanks in advance for help.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-11T10:09:05+00:00Added an answer on June 11, 2026 at 10:09 am

    I decided, that the best solution for data transfer is using JSON strings. In Unity I used tiny library litJSON for parsing.

    When I had to transfer image, I saved it on device and transfered path to the image.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

What's the proper way to add a literal text value from a field to
While searching for a proper way to trim non-breaking space from parsed HTML, I've
Is there a proper way in Poco to abort a blocking I/O operation from
What's the proper way to create a relation from an instance of a Neo4j
What is the proper way to guarantee delivery when using a SwingWorker? I'm trying
What is the proper way to have a favicon for a website in XHTML?
Is there a proper way to use Monotouch.Dialog (iOs) and call a UIViewController when
Anyone know the proper way to reliably locate a desktop icon using Coded UI
Possible Duplicate: Proper way to exit iPhone application? How can I Crash my app?
What is the proper way , using MultiActionController? I got in my Restaurant class:

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.