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Home/ Questions/Q 9187757
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Editorial Team
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Editorial Team
Asked: June 17, 20262026-06-17T19:51:09+00:00 2026-06-17T19:51:09+00:00

What is the proper way of deleting a new struct array that contains new

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What is the proper way of deleting a new struct array that contains new struct array?

typedef struct CALF_STRUCTURE
{
    char* Name;
    bool IsBullCalf;
} CALF;

typedef struct COW_STRUCTURE
{
    CALF* Calves;
} COW;

int main( void )
{
    COW* Cows;
    Cows = new COW[ 3 ];                // There are 3 cows.

    Cows[ 0 ].Calves = new CALF[ 2 ];   // The 1st cow has 2 calves.
    Cows[ 1 ].Calves = new CALF[ 1 ];   // The 2nd cow has only 1 calf.
    Cows[ 2 ].Calves = new CALF[ 25 ];  // The 3rd cow has 25 calves. Holy cow!

    Cows[ 2 ].Calves[ 0 ].Name = "Bob"; // The 3rd cow's 1st calf name is Bob.

    // Do more stuff...

Now, its time do clean-up! But…what is the proper way of deleting the cows and calves array or any type of struct array?

Should I delete all of the cows’s calves array in a for-loop first? Like this:

// First, delete all calf struct array (cows[x].calves)
for( ::UINT CowIndex = 0; CowIndex != 3; CowIndex ++ )
    delete [ ] Cows[ CowIndex ].Calves;

// Lastly, delete the cow struct array (cows)
delete [ ] Cows;

return 0;
};

Or should I just simply delete the cows array and hope that it will also delete all calves array? Like this:

// Done, lets clean-up
delete [ ] Cows;

return 0;
};

Or?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-17T19:51:11+00:00Added an answer on June 17, 2026 at 7:51 pm

    Neither. To do this in C++:

    struct CALF
    {
        std::string Name;
        bool IsBullCalf;
    };
    

    and

    struct COW
    {
        std::vector<CALF> Calves;
    };
    

    and, in main:

    std::vector<COW> Cows(3);
    

    By magic, you no longer need to delete anything.

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