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Home/ Questions/Q 8109327
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Editorial Team
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Editorial Team
Asked: June 6, 20262026-06-06T01:23:17+00:00 2026-06-06T01:23:17+00:00

What is the PyOpenGL equivalent of #define BUFFER_OFFSET(i) (reinterpret_cast<void*>(i)) glDrawElements(GL_TRIANGLE_STRIP, count, GL_UNSIGNED_SHORT, BUFFER_OFFSET(offset)) If

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What is the PyOpenGL equivalent of

#define BUFFER_OFFSET(i) (reinterpret_cast<void*>(i))

glDrawElements(GL_TRIANGLE_STRIP, count, GL_UNSIGNED_SHORT, BUFFER_OFFSET(offset))

If the offset is 0, then

glDrawElements(GL_TRIANGLE_STRIP, count, GL_UNSIGNED_SHORT, None)

works, but I can not figure out how to specify a non-zero offset into a buffer object.

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  1. Editorial Team
    Editorial Team
    2026-06-06T01:23:19+00:00Added an answer on June 6, 2026 at 1:23 am

    You’re supposed to pass a ctypes void pointer, which can constructed by :

    ctypes.c_void_p(offset)
    

    There seems to be a more PyOpenGL specific option using a VBO class, and gotcha with some versions of PyOpenGL according to this.

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