Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 7129329
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 28, 20262026-05-28T11:13:53+00:00 2026-05-28T11:13:53+00:00

What is the simplest way to read and write game configurations like: whether to

  • 0

What is the simplest way to read and write game configurations like: whether to show fps or play sound, etc.

Maybe there are some class in xna that can be used to do that?

I don’t really want to use default C# XML thingy for an XNA game.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-28T11:13:53+00:00Added an answer on May 28, 2026 at 11:13 am

    Since you’ve mentioned that you might want to port to the xbox, i’d recommend using a library called EasyStorage. It’s what a lot of people use when doing simple reading/writing.

    It deals with allowing the player to choose their storage device (if more than one exist) and with things like the player removing the storage device before trying to save etc. It’ll give you a Stream to save/load from, so most of your actual saving/loading code will be the same.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

Sorry for a lot of code to read. It's the simplest way to show
I'm using configuration manager in the simplest way: Read: ConfigurationManager.AppSettings[Foo] Write: Configuration config =
What is the simplest way to read a full line in a C console
What is the easiest/simplest/cleanest way to: Read an xml file from the filesystem Validate
What's the simplest way to read a registry key value to std::String? Say I've
What's the simplest way to read datas from a text file into a 1xN
What is the simplest way to allow one user write access and everyone else
With the limitations that a filename provides, what is the simplest way to write
The simplest way to deal with python package installations, so far, to me, has
What's the simplest way to connect and query a database for a set of

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.