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Home/ Questions/Q 6045257
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Editorial Team
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Editorial Team
Asked: May 23, 20262026-05-23T07:06:17+00:00 2026-05-23T07:06:17+00:00

What makes everyone went from sequential languages to ​​object languages ? According to Wikipedia

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What makes everyone went from sequential languages to ​​object languages ?

According to Wikipedia the features of object oriented programming are data abstraction, encapsulation, messaging, modularity, polymorphism, and inheritance. For me data abstraction, encapsulation, messaging, modularity also exist in sequential languages. Only the polymorphism, and inheritance are specific to object oriented programming. Is this correct ?

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  1. Editorial Team
    Editorial Team
    2026-05-23T07:06:17+00:00Added an answer on May 23, 2026 at 7:06 am

    Many non-OOP languages can certainly build those features. Just looking from a C vs. C++ area, you can provide encapsulation in C by using opaque pointers, with a suite of functions that take/return these opaque objects, and an internal set of functions that are all file-static. You can even do polymorphism and inheritance with function pointers and encapsulated objects.

    Then again, we could also all still be programming in assembly or machine language. The reason to bring any feature into a language is to make it easier to use that feature.

    Again, looking at C vs. C++, dealing with opaque pointers and the like is annoying, repetitive, and semi-difficult. With C++, you can achieve the same effect with much less code. It’s obvious to everyone what is going on. It’s a lot more difficult to break (though not impossible). Plus, you make it easy to break encapsulation if you need, since you can define language constructs like friend that provide exceptions where necessary.

    And then there are those things that are really hard to implement without direct language support. Operator overloading is impossible of course, but function overloading is really, really hard to do without language support.

    Most important of all, if it’s in the language, then everyone does it the same way. There are multiple ways of implementing inheritance and polymorphism in C. All of them are incompatible with one another. And while C++ users could do any of those methods, they opt to use the actual language feature 99.9% of the time. This means it’s much easier to read someone else’s code and know what’s going on. You don’t have to guess what is opaque and what isn’t. You don’t have to guess at what is derived from what. You know it, since everyone does it the same way.

    In any case, most of the OOP-lite language (C++, Java, C#) can be used more or less like a procedural one if you want. You just ignore the objects. So in many ways, they get the best of both worlds.

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