Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 3792982
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 19, 20262026-05-19T12:42:21+00:00 2026-05-19T12:42:21+00:00

What would be a good data structure to represent the status of the game

  • 0

What would be a good data structure to represent the status of the game Dots and Boxes?

I came up with using 2 matrices of boolean, for horizontal and vertical lines, but maybe there’s a more elegant way of doing this (and the operations: add line, check line, check square).

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-19T12:42:22+00:00Added an answer on May 19, 2026 at 12:42 pm

    Using a pair of two-dimensional arrays of booleans called linesX and linesY makes sense to me. Each array would have one more row/column than the total number of squares on the board in that given X/Y direction. Here’s a code sample of check square with that solution:

    bool isSquareComplete(int x, int y) {
        return linesX[x][y] && linesX[x + 1][y] && linesY[x][y] && linesY[x][y + 1];
    }
    
    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I have a project idea, but unsure if using Python would be a good
I am looking for a good Tree data structure class. I have come across
In flex 3 I have a hierarchical data structure. I would like to display
NSDictionary is good for key-value pairs, by what data structure is best for when
I am using Delphi 2009. I have a very simple data structure, with 2
I have a JTable which is loaded from a data-structure using table model.The data-structure
Anything would be good. Exemples, best practices, samples, etc.
Thinking in regards to Sliverlight, I would like to know where would be good
I have some useful wpf buttons to test some functionality. It would be good
I'm optimizing our web service, and heard about gzip. It would be good if

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.