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Home/ Questions/Q 7247921
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Editorial Team
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Editorial Team
Asked: May 28, 20262026-05-28T22:04:12+00:00 2026-05-28T22:04:12+00:00

What would be the most efficient way to read a UInt32 value from an

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What would be the most efficient way to read a UInt32 value from an arbitrary memory address in C++? (Assuming Windows x86 or Windows x64 architecture.)

For example, consider having a byte pointer that points somewhere in memory to block that contains a combination of ints, string data, etc., all mixed together. The following sample shows reading the various fields from this block in a loop.

typedef unsigned char* BytePtr;
typedef unsigned int UInt32;

...

BytePtr pCurrent = ...;

while ( *pCurrent != 0 )
{
    ...

    if ( *pCurrent == ... )
    {
        UInt32 nValue = *( (UInt32*) ( pCurrent + 1 ) );    // line A

        ...
    }

    pCurrent += ...;
}

If at line A, pPtr happens to contain a 4-byte-aligned address, reading the UInt32 should be a single memory read. If pPtr contains a non-aligned address, more than one memory cycles my be needed which slows the code down. Is there a faster way to read the value from non-aligned addresses?

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  1. Editorial Team
    Editorial Team
    2026-05-28T22:04:13+00:00Added an answer on May 28, 2026 at 10:04 pm

    I’d recommend memcpy into a temporary of type UInt32 within your loop.

    This takes advantage of the fact that a four byte memcpy will be inlined by the compiler when building with optimization enabled, and has a few other benefits:

    • If you are on a platform where alignment matters (hpux, solaris sparc, …) your code isn’t going to trap.
    • On a platform where alignment matters there it may be worthwhile to do an address check for alignment then one of a regular aligned load or a set of 4 byte loads and bit ors. Your compiler’s memcpy very likely will do this the optimal way.
    • If you are on a platform where an unaligned access is allowed and doesn’t hurt performance (x86, x64, powerpc, …), you are pretty much guarenteed that such a memcpy is then going to be the cheapest way to do this access.
    • If your memory was initially a pointer to some other data structure, your code may be undefined because of aliasing problems, because you are casting to another type and dereferencing that cast. Run time problems due to aliasing related optimization issues are very hard to track down! Presuming that you can figure them out, fixing can also be very hard in established code and you may have to use obscure compilation options like -fno-strict-aliasing or -qansialias, which can limit the compiler’s optimization ability significantly.
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