Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 9248899
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 18, 20262026-06-18T10:03:38+00:00 2026-06-18T10:03:38+00:00

What’s a decent level-generation algorithm for a game similar to Unblock Me? My first

  • 0

What’s a decent level-generation algorithm for a game similar to Unblock Me?

My first attempt was to start with a solved level and work backwards. I started with the red horizontal rectangle next to the exit on the right side of the board. Initially the board has zero other pieces. So I tried to add pieces pseudo-randomly up to the desired piece count (say seven). Levels limited to only horizontal or only vertical pieces are not very interesting so I alternated between horizontal and vertical pieces while adding. Finally I tried to scramble the pieces by moving them randomly. After working through a few examples it became obvious that this method often generates uninteresting levels. Also the minimum move count is unknown.

The next attempt approaches the problem in a different way. Levels are generated randomly. Then a search algorithm finds the minimum number of moves to solve the puzzle (if it’s possible). While I haven’t implemented this yet I think it will create some interesting levels. Since the board is relatively small (10×10 upper bound) I think the run time will be acceptable for generating levels that are bundled with the app. Also the minimum move count is known which is important for scoring.

I doubt the first approach works as is. However a variation that I haven’t considered could work. My only reservation with the second approach is the potential code complexity. I think it will be a BFS with a memo table and a BoardState object. I’d like to hear some alternatives before diving into the second approach.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-18T10:03:40+00:00Added an answer on June 18, 2026 at 10:03 am

    I would do like this:

    • Generate a random state of the game where the red rectangle is next to the exit
    • Calculate the full state space for the board starting from that state
    • Choose one of the states in the state space that is furthest away from a solved state as the actual problem. I would use as distance measure the number of moves of distinct pieces, i.e. count multiple moves of the same piece in a row as 1
    • If the generated state space is too small, remove pieces and redo
    • If the generated state space is large but distance from any state to solution is small, add pieces and redo
    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

link Im having trouble converting the html entites into html characters, (&# 8217;) i
Specifically, suppose I start with the string string =hello \'i am \' me And
I'm parsing an RSS feed that has an ’ in it. SimpleXML turns this
We're building an app, our first using Rails 3, and we're having to build
I'm trying to convert HTML to plain text. I get many &\#8217; &\#8220; etc.
I'm making a simple page using Google Maps API 3. My first. One marker
Let's say I'm outputting a post title and in our database, it's Hello Y’all
I have a string like this: La Torre Eiffel paragonata all’Everest What PHP function
I have a .ini file as follows: [playlist] numberofentries=2 File1=http://87.230.82.17:80 Title1=(#1 - 365/1400) Example
That's pretty much it. I'm using Nokogiri to scrape a web page what has

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.