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Home/ Questions/Q 885657
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Editorial Team
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Editorial Team
Asked: May 15, 20262026-05-15T12:56:37+00:00 2026-05-15T12:56:37+00:00

What’s the best way to call a member function if you have an object

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What’s the best way to call a member function if you have an object and a bare function pointer pointing to the member? Essentially I want to call the function pointer with thiscall calling convention.

Background: I’m looking up symbols in a shared library dynamically, obtaining a factory function pointer and a pointer to a certain member function I want to call. The member function itself is not virtual. I have no control over the shared library, I just have the binary.

Example:

typedef void * (*GenericFptr)();
GenericFptr lookup(const char *);

class CFoo;

GenericFptr factoryfn(lookup("CFoo factory function"));
CFoo *foo = reinterpret_cast<CFoo *>(factoryfn());

GenericFptr memberfn(lookup("CFoo member function"));

// now invoke memberfn on foo

Currently I’m using an union to convert the function pointer to a pointer to member function. It’s ugly and creates dependencies to compiler implementation details:

class CFoo {
  public: 
  void *dummy() { return 0; }
};
typedef void * (CFoo::*FooMemberPtr)();

union {
  struct {
    // compiler-specific layout for pointer-to-member
    void *x, *y;
    GenericFptr ptr;
  } fnptr;
  FooMemberPtr memberfn;
} f;

f.memberfn = &CFoo::dummy; // init pointer-to-member
f.fnptr.ptr = memberfn;    // rewrite pointer

void *result = (foo->*f.memberfn)();
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-15T12:56:38+00:00Added an answer on May 15, 2026 at 12:56 pm

    Unfortunately a member function pointer has more information than a standard function pointer, and when you get the standard function pointer, converting it to a member function pointer would effectively be trying to generate extra data out of thin air.

    I don’t think there’s any portable way to do what you’re attempting, although if the union appears to work you could probably get away with that. Again, you would need to know the representation and calling convention for these methods for each compiler you wish to use to build the bode.

    If you know the member function’s name, why can’t you just do foo->dummy() for example? Otherwise either the lookup function needs to provide a full member function pointer or the library would have to provided a C wrapper interface with normal functions to which a this pointer can be passed.

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