what’s the best way to develop an app for the old iphone with the resolution 320×480 and for the new iphone 4 with retina display with resolution 640×960?
thanks in advance
Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.
Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.
Lost your password? Please enter your email address. You will receive a link and will create a new password via email.
Please briefly explain why you feel this question should be reported.
Please briefly explain why you feel this answer should be reported.
Please briefly explain why you feel this user should be reported.
You can develop just as normal with
XcodeandInterface Builder.It’s just advisable to provide 2 different resolutions of images – those for
iPhone 2G/3G/3GSnamed as wanted – and the replacement for that image at the end before the suffix with@2x.e.g.
* for iPhone 2G/3G/3GS: Default.png
* for iPhone 4: Default@2x.png
The compiler automatically takes the right one. If you do not provide an additional (or “better version”) of a picture for iPhone 4, it will take the one without
@2xat the end ;-).