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Home/ Questions/Q 3362514
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Editorial Team
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Editorial Team
Asked: May 18, 20262026-05-18T03:17:00+00:00 2026-05-18T03:17:00+00:00

What’s the best way to implement a pan-able zoomable game map with Cocos2d for

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What’s the best way to implement a pan-able zoomable game map with Cocos2d for iPhone. It would be like Mobile Safari except with a game map that doesn’t fit completely on screen. Or like how it’s done with Angry Birds, Cut the rope, etc.

This would not be a side scrolling game, just a fixed game area that you can zoom in/out of.

I’m new so if there are tutorials for this that would be great.

Thanks

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  1. Editorial Team
    Editorial Team
    2026-05-18T03:17:01+00:00Added an answer on May 18, 2026 at 3:17 am

    but i ll recommend Overwriting the VISIT function of your Layer you want to Scale, and handle the Scaling by either glOrthof or glScalef

    I wouldn’t overwrite the visit function… just add your layer to the touch dispatcher:

    [[CCTouchDispatcher sharedDispatcher] addStandardDelegate:self priority:0];
    

    And implement the delegate functions:

    - (void)ccTouchesBegan:(NSSet *)touches withEvent:(UIEvent *)event;
    - (void)ccTouchesMoved:(NSSet *)touches withEvent:(UIEvent *)event;
    - (void)ccTouchesEnded:(NSSet *)touches withEvent:(UIEvent *)event;
    - (void)ccTouchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event;
    

    inside this functions if you notice that the user is panning/zooming, just update the scene position / scale properties.

    To find if the user is panning or zooming, check this InputController helper class here: https://github.com/caxaria/LoopingMenu

    Hope it helps,

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