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Home/ Questions/Q 8853653
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Editorial Team
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Editorial Team
Asked: June 14, 20262026-06-14T13:42:21+00:00 2026-06-14T13:42:21+00:00

When a XNA project is compiled/built, the Content project that comes with the template

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When a XNA project is compiled/built, the Content project that comes with the template builds all the assets into xnb files, then dumps them into a Content directory.

Is it somehow possible that I could have the game assets compiled into a .dll file instead of the Content folder?

Followup question: Is it possible for the assets to reside in the game project itself instead of having a content project? How would I do that?

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  1. Editorial Team
    Editorial Team
    2026-06-14T13:42:22+00:00Added an answer on June 14, 2026 at 1:42 pm

    Have a look at the following article. It will explain to you how to store your XNB files in a DLL binary.

    http://msdn.microsoft.com/en-us/library/ff604975.aspx#ID4E5D

    For your second question, no it is not possible. The reason you need to store your assets in the Content project, is because XNA utilizes a “Content Pipeline“, which essentially converts various media into an XNA accessible form.

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