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Home/ Questions/Q 7692001
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Editorial Team
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Editorial Team
Asked: May 31, 20262026-05-31T20:45:08+00:00 2026-05-31T20:45:08+00:00

When adding a float attribute to my opengl fragment (i want to find to

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When adding a float attribute to my opengl fragment (i want to find to it later), when I compile, I get:

ERROR: 0:1: Invalid qualifiers 'attribute' in global variable context

Here’s my code:

const char * sChromaKeyFragment = _STRINGIFY(
                                             attribute float threshold;

                                             varying highp vec2 coordinate;
                                             precision mediump float;

                                             uniform sampler2D videoframe;
                                             uniform sampler2D videosprite;
                                             uniform vec4 mask;



                                             vec3 normalize(vec3 color, float meanr)
{
    return color*vec3(0.75 + meanr, 1., 1. - meanr);
}

                                             void main()
{
} 

New to OpenGL. Any help would be great. Thanks!

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-31T20:45:09+00:00Added an answer on May 31, 2026 at 8:45 pm

    Is that a fragment shader? Attribute’s can be use only in vertex shader. You need to pass all needed information in varying’s from vertex shader to fragment shader.

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