when comparing simple arrays, i use something like the following function to concatenate and remove duplicates:
//Merge
public function merge(a1:Array, a2:Array):Array
{
var result:Array = a1.concat(a2);
var dictionary:Dictionary = new Dictionary();
for each (var item:Object in result)
dictionary[item] = true;
result = new Array();
for (var key:Object in dictionary)
result.push(key);
dictionary = null;
return result;
}
however, this approach doesn’t work on complex arrays.
is there a well known algorithm, or is it even possible to write a function of recursion that can compare a Vector.<Object> with another? one that will always work even if the some objects being compared have additional key/value pairs?
[EDIT]
to be more clear, using a dictionary to determine if items in a simple array only works on primitive data types (int, number, string, etc.) or object references, so the above example works if it’s passed 2 arrays resembling something like this:
var arr1:Array = new Array(1, 2, 3, 4, 5);
var arr2:Array = new Array(8, 7, 6, 5, 4);
resulting in a merged array with the following values:
1, 2, 3, 8, 7, 6, 5, 4
in contrast, i’m asking if it’s possible to pass a function 2 complex arrays or Vector.<Object> all containing unique objects that may have identical key/value pairs and remove redundencies in the resulting Vector.<Object>. for example:
var vec1:Vector.<Object> = new Vector.<Object>();
vec1.push({city:"Montreal", country:"Canada"});
vec1.push({city:"Halifax", country:"Canada"});
var vec2:Vector.<Object> = new Vector.<Object>();
vec2.push({city:"Halifax", country:"Canada"});
vec2.push({city:"Toronto", country:"Canada"});
merging the above 2 vector objects would result in the following vector by determining and removing objects with identical key/value pairs:
{city:"Montreal", country:"Canada"}
{city:"Halifax", country:"Canada"}
{city:"Toronto", country:"Canada"}
i’m searching for an algorithm which could handle the removal of these similar objects without having to know about their specific key/value names or how many key/value pairs there are within the object.
Sure you can, you can build a similar example with any type of Vector:
However if you plan on accepting vectors of any type, it’s different:
The first example will be more resource-efficient.
EDIT:
This should do it, try it with your example: