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Home/ Questions/Q 299491
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Editorial Team
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Editorial Team
Asked: May 12, 20262026-05-12T06:49:39+00:00 2026-05-12T06:49:39+00:00

When creating a DLL with Visual C++ 2008 I have a couple of choices.

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When creating a DLL with Visual C++ 2008 I have a couple of choices. I can create a “Class Library”, which I understand will actually give me a .Net Library that uses the CLI (managed) extenstion of C++.

Since I don’t want that, and I assumed that I need a static .LIB file to link into another Visual C++ windows executable project, I choose instead “Win32 Project” and, on the Application Settings panel, specify a C++ (no MFC) DLL.

This will create a project with a .cpp file which is supposed to be where I define “the exported functions for the DLL application”.

This doesn’t seem to be what I want either. Basically, what I’m looking for is the native C++ equivalent of what would, in C# .NET be a class library assembly. I want to package some classes into a DLL, then have a .EXE project use the DLL’s classes by including the DLL project header files and link with a .LIB to resolve references.

What’s the usual way of doing this?

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  1. Editorial Team
    Editorial Team
    2026-05-12T06:49:40+00:00Added an answer on May 12, 2026 at 6:49 am

    You’re doing it right. What you’ll need is to mark your classes with __declspec(dllexport) to make them available from outside the project. When you build the project, you’ll generate both a .DLL and a .LIB.

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