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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T18:51:46+00:00 2026-05-13T18:51:46+00:00

When do you encourage programming against an interface and not directly to a concrete

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When do you encourage programming against an interface and not directly to a concrete class?

A guideline that I follow is to create abstractions whenever code requires to cross a logical/physical boundary, most especially when infrastructure-related concerns are involved.

Another checkpoint would be if a dependency will likely change in the future, due to possible additional concerns code (such as caching, transactional awareness, invoking a webservice instead of in-process execution) or if such dependencies have direct references to infrastructure integration points.

If code depends on something that does not require control to cross a logical/physical boundary, I more or less don’t create abstractions to interact with those.

Am I missing anything?

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  1. Editorial Team
    Editorial Team
    2026-05-13T18:51:46+00:00Added an answer on May 13, 2026 at 6:51 pm

    Also, use interfaces when

    • Multiple objects will need to be acted upon in a particular fashion, but are not fundamentally related. Perhaps many of your business objects access a particular utility object, and when they do they need to give a reference of themselves to that utility object so the utility object can call a particular method. Have that method in an interface and pass that interface to that utility object.

    • Passing around interfaces as parameters can be very helpful in unit testing. Even if you have just one type of object that sports a particular interface, and hence don’t really need a defined interface, you might define/implement an interface solely to “fake” that object in unit tests.

    • related to the first 2 bullets, check out the Observer pattern and the Dependency Injection. I’m not saying to implement these patterns, but they illustrate types of places where interfaces are really helpful.

    • Another twist on this is for implementing a couple of the SOLID Principals, Open Closed principal and the Interface Segregation principle. Like the previous bullet, don’t get stressed about strictly implementing these principals everywhere (right away at least), but use these concepts to help move your thinking away from just what objects go where to thinking more about contracts and dependency

    • In the end, let’s not make it too complicated: we’re in a strongly typed world in .NET. If you need to call a method or set a property but the object you’re passing/using could be fundamentally different, use an interface.

    I would add that if your code is not going to be referenced by another library (for a while at least), then the decision of whether to use an interface in a particular situation is one that you can responsibly put off. The “extract interface” refactoring is easy to do these days. In my current project, I’ve got an object being passed around that I’m thinking maybe I should switch to an interface; I’m not stressing about it.

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