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Home/ Questions/Q 8834501
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Editorial Team
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Editorial Team
Asked: June 14, 20262026-06-14T09:02:07+00:00 2026-06-14T09:02:07+00:00

When doing a lookup in a cubemap in GLSL 1.50 (or later) using the

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When doing a lookup in a cubemap in GLSL 1.50 (or later) using the function

gvec4 texture(  gsamplerCube    sampler,
    vec3    P,
    [float      bias]);

must the P be a unit-length vector – or would any non-zero vec3 be a valid input?

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  1. Editorial Team
    Editorial Team
    2026-06-14T09:02:08+00:00Added an answer on June 14, 2026 at 9:02 am

    No it does not have to be normalized.

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