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Home/ Questions/Q 7063545
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Editorial Team
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Editorial Team
Asked: May 28, 20262026-05-28T04:43:34+00:00 2026-05-28T04:43:34+00:00

When drawing a vertex skinned model, what is the maximum number of bones per

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When drawing a vertex skinned model, what is the maximum number of bones per draw-call/batch for different iOS devices?

On OpenGL ES 1.1 the limit is set by the number of palette matrices, but how about OpenGL ES 2.0, what sets the limit?

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  1. Editorial Team
    Editorial Team
    2026-05-28T04:43:35+00:00Added an answer on May 28, 2026 at 4:43 am

    OpenGL ES 2.0 uses shaders for all of its vertex processing. So it depends on how many uniform matrices you can create. This is an implementation-defined limit, so it varies from hardware to hardware.

    You can also use quaternions+position for bones instead of full matrices to save space.

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