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Home/ Questions/Q 663327
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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T23:28:39+00:00 2026-05-13T23:28:39+00:00

When ever IVideoWindow::put_Visible() is invoked, it peek a message from the message queue and

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When ever IVideoWindow::put_Visible() is invoked, it peek a message from the message queue and dispatch it. That totally messes up the call sequence.

I have fixed several crashes caused by this, in a case by case bias. That is, to set a flag before invoking put_Visible() and then clean the flag. And in an event-handler, check the flag first, if it is set, put the event back to message queue and exit the event-handler (i.e. postpone the handling until put_Visible() returns. The problem is my code base is too large and that method does not sustain.

Is there a way simply change the behavior of put_Visible() to make it don’t mess the message queue and dispatching?

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  1. Editorial Team
    Editorial Team
    2026-05-13T23:28:39+00:00Added an answer on May 13, 2026 at 11:28 pm

    Eventually I get an idea but not verified it. That’s to invoke put_Visible() in a second new thread. Because Win32 have separated threads have separated message queues, the put_Visible() will unlikely to mess the main message queue.

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