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Home/ Questions/Q 8514095
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Editorial Team
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Editorial Team
Asked: June 11, 20262026-06-11T04:46:03+00:00 2026-06-11T04:46:03+00:00

When I add a subview to the openGLView in my cocos2d scene init a

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When I add a subview to the openGLView in my cocos2d scene init a flicker is shown

-(id) init
{
if( (self=[super init])) {

    _overlay = [[UIView alloc] initWithFrame:CGRectMake(0, 0, 1024, 768)];
    self.overlay.alpha = 0.6f;
    [[[CCDirector sharedDirector] openGLView] addSubview:_overlay];
    ....
}

Does anyone know how to avoid it?

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  1. Editorial Team
    Editorial Team
    2026-06-11T04:46:04+00:00Added an answer on June 11, 2026 at 4:46 am

    Fixed with this change:

    EAGLView *glView = [EAGLView viewWithFrame:[window bounds]
                                   pixelFormat:kEAGLColorFormatRGB565
                                   depthFormat:0
                            preserveBackbuffer:NO
                                    sharegroup:nil
                                 multiSampling:NO
                               numberOfSamples:0];
    

    I used to have:

    multiSampling:YES
    numberOfSamples:4];
    
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