When I change the last parameter in the function header from char Findthis[64] to char * Findthis when debugging the Testthis=&*Look_in; assignment breaks. Look_in has a memory address and member values but Testthis is not being assigned that pointer location. Why is this happening?
struct Node * ProbableMatch(struct Node * Look_in, int MaxNodes,
char Findthis[64])
{
char Findit[64];
strcpy_s(Findit,64,Findthis);
struct Node * CurrentHighProb;
CurrentHighProb=new(Node);
struct Node * Testthis;
Testthis=new(Node);
Testthis=&*Look_in;
while((Testthis) || (i!=(ccounter-1)))
{ //This Testthis does not cause exception
string str1;
string str2;
n1=sizeof(Testthis->NAME);
n2=sizeof(Findit);
n=0;
while((Testthis->NAME[n]!='\0') && (n<=n1)){
//While Testthis->NAME here causes the exception
if(Testthis->NAME[n]=='-'){Testthis->NAME[n]=' ';}
n++;
}//end of while
//_DIFFERENT PART OF PROGRAM____
std::string Findme;
cout<<"Enter varible to find. Type quit to quit, case sensative."<<endl;
cin>>Findme;
char * writable = new char[Findme.size()+1];
std::copy(Findme.begin(),Findme.end(),writable);
writable[Findme.size()] = '\0';
if((Findme.compare("quit")!=0) ^ (Findme.compare("Quit")!=0) ^ (Findme.compare("QUIT")!=0)){
ProbableMatch(head,ccounter,writable);
}
delete [] writable;
//_ NODE____
struct Node
{ public:
int VARID,counter,prob;
char NAME[64];
char DESCRIPTION[1024];
struct Node* next;
}node, *pNode=&node;
Ok looks like the std::string to char * conversion was causing leaks.
Switched to a vector option as suggested here: How to convert a std::string to const char* or char*?
Problem went away. I’ll have to trace the actual memory later but I find it odd that that string memory was placed right next to the begining of the linked-list.