When I create classes, simple constructors tend to be the norm. On one of my current projects, a movie library, I have a Movie domain object. It has a number of properties, resulting in a constructor as follows:
public Movie(string title, int year, Genre genre, int length, IEnumerable<string> actors)
{
_title = title;
_year = year;
_genre = genre;
_length = length;
_actors = new List<string>(actors);
}
This isn’t terrible, but it’s not simple either. Would it be worthwhile to use a factory method (static Movie CreateMovie(...)), or a perhaps an object builder? Is there any typical pattern for instantiating domain classes?
UPDATE: thanks for the responses. I was probably overthinking the matter initially, though I’ve learned a few things that will be useful in more complex situations. My solution now is to have the title as the only required parameter, and the rest as named/optional parameters. This seems the all round ideal way to construct this domain object.
If you are using .NET 4.0, you can use optional/named parameters to simplify the creation of an object that accepts multiple arguments, some of which are optional. This is helpful when you want to avoid many different overloads to supply the necessary information about the object.
If you’re not on .NET 4, you may want to use the
Object Builderpattern to assembly your type. Object builder takes a bit of effort to implement, and keep in sync with you type – so whether there’s enough value in doing so depends on your situation.I find the builder pattern to be most effective when assembling hierarchies, rather than a type with a bunch of properties. In the latter case, I generally either overloads or optional/named parameters.