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Home/ Questions/Q 9173007
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Editorial Team
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Editorial Team
Asked: June 17, 20262026-06-17T16:29:17+00:00 2026-06-17T16:29:17+00:00

When I draw a shape in xcode for ios, how can i change the

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When I draw a shape in xcode for ios, how can i change the color of the final drawn shape?

- (void) drawArrowWithContext:(CGContextRef)context atPoint:(CGPoint)startPoint withSize:   (CGSize)size lineWidth:(float)width arrowHeight:(float)aheight
{
float width_wing = (size.width-width)/2;
float main = size.height-aheight;
CGPoint rectangle_points[] =
{
    CGPointMake(startPoint.x + width_wing, startPoint.y + 0.0),
    CGPointMake(startPoint.x + width_wing, startPoint.y + main),
    CGPointMake(startPoint.x + 0.0, startPoint.y + main), // left point
    CGPointMake(startPoint.x + size.width/2, startPoint.y + size.height),

    CGPointMake(startPoint.x + size.width, startPoint.y + main), // right point

    CGPointMake(startPoint.x + size.width-width_wing, startPoint.y + main),

    CGPointMake(startPoint.x + size.width-width_wing, startPoint.y + 0.0),
    CGPointMake(startPoint.x + width_wing, startPoint.y + 0.0),
};

CGContextAddLines(context, rectangle_points, 8);

CGContextFillPath(context);
}

By default the color of this arrow is black, but I would like the user to be able to change it to black, white, or red. How can I do this?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-17T16:29:18+00:00Added an answer on June 17, 2026 at 4:29 pm

    I think what you’re looking for is CGContextSetRGBFillColor or CGContextSetRGBStrokeColor

    - (void) drawArrowWithContext:(CGContextRef)context atPoint:(CGPoint)startPoint withSize: (CGSize)size lineWidth:(float)width arrowHeight:(float)aheight andColor:(UIColor *)color
    {
    float width_wing = (size.width-width)/2;
    float main = size.height-aheight;
    
    CGContextSetRGBFillColor(context,color.CGColor);
    CGContextSetRGBStrokeColor(context,color.CGColor);
    
    CGPoint rectangle_points[] =
    {
        CGPointMake(startPoint.x + width_wing, startPoint.y + 0.0),
        CGPointMake(startPoint.x + width_wing, startPoint.y + main),
        CGPointMake(startPoint.x + 0.0, startPoint.y + main), // left point
        CGPointMake(startPoint.x + size.width/2, startPoint.y + size.height),
    
        CGPointMake(startPoint.x + size.width, startPoint.y + main), // right point
    
        CGPointMake(startPoint.x + size.width-width_wing, startPoint.y + main),
    
        CGPointMake(startPoint.x + size.width-width_wing, startPoint.y + 0.0),
        CGPointMake(startPoint.x + width_wing, startPoint.y + 0.0),
    };
    
    CGContextAddLines(context, rectangle_points, 8);
    
    CGContextFillPath(context);
    }
    
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