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Home/ Questions/Q 7445129
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Editorial Team
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Editorial Team
Asked: May 29, 20262026-05-29T11:44:48+00:00 2026-05-29T11:44:48+00:00

When I draw a stretched Texture2D , the pixels receive a Blur-like effect. I

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When I draw a stretched Texture2D, the pixels receive a Blur-like effect.

I want to use ‘pixelated’ graphics in my game and would like to know how to disable this in favor of the simplest nearest neighbor zoom.

I’ve created this picture for illustration: (x4 zoom)
enter image description here

In what way can I accomplish this?

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  1. Editorial Team
    Editorial Team
    2026-05-29T11:44:49+00:00Added an answer on May 29, 2026 at 11:44 am

    In XNA 4, change your SpriteBatch.Begin() to set the sampler state to SamplerState.PointClamp

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