When I draw some text using CGContext, it is drawn mirrored.
I tried to apply some transformations, then it is draw well, but then the rest of the drawing and all coordinates seems to be draw bad.
I tried to save and restore the context, before and ater drawing the text (and aplying transformation), but that does not help.
How some text must be drawn onto a View using CGContext without affecting the rest of the drawing, nor the onscreen CGPoint coords for that text ?
Can you clarify what you mean as ‘mirrored’? Here is some code for drawing some black text. It should not be ‘mirrored’.