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Home/ Questions/Q 524553
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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T08:34:47+00:00 2026-05-13T08:34:47+00:00

When I get a 3rd party static library, I can use it in my

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When I get a 3rd party static library, I can use it in my debug or release builds for both the simulator and device. However, when I build locally, it is targeted for debug simulator/device or the same for release. I then have to coordinate my host app to match the library build. How can I create a single static library build that works with all build versions of the host app like many 3rd party static libraries do?

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  1. Editorial Team
    Editorial Team
    2026-05-13T08:34:48+00:00Added an answer on May 13, 2026 at 8:34 am

    I don’t think there’s a “magical” solution for the iPhone for this.
    I once looked for the same thing didn’t find any “easy to use” solution.
    Best I could find :
    http://www.clintharris.net/2009/iphone-app-shared-libraries/
    Especially the part regarding “Fat libraries”, that refers to http://latenitesoft.blogspot.com/2008/10/iphone-programming-tips-building-unix.html
    But the MAKE configuration doesn’t look easy (at least for me).

    The way I do it :
    I build the static libs separately for all configurations I need (simulator x86 debug, and device arm debug for instance). This gives me two different .a files.
    I renamed them mylibrary_arm.a and mylibrary_x86.a

    Then, for any project that wants to use those 2 libraries, I drag and drop THE TWO .a FILES into the client project that needs the .a library + the .h headers that will enable the use of those libraries.
    Then, when I choose simulator or device in this client project, the compiler chooses the right .a AUTOMATICALLY to compile and run properly .

    So in the end, the only boring phasis is the generation of the .a themselves, but the use of them is quite easy and XCode adjusts itself automatically.

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