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Home/ Questions/Q 1022699
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Editorial Team
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Editorial Team
Asked: May 16, 20262026-05-16T11:30:17+00:00 2026-05-16T11:30:17+00:00

When I have a class containing static stuff, how can I free the memory

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When I have a class containing static stuff, how can I free the memory at the end of the application the best way?

Foo.h

class GLUtesselator;

class Foo
{
private:
    static GLUtesselator *tess;
public:
    Foo();
    virtual ~Foo();
}

Foo.cpp

#include "Foo.h"

#include <GL/glu.h>

GLUtesselator *Foo::tess = gluNewTess(); // System call

Foo::Foo() {}
Foo::~Foo()
{
     // And of course I don't want to destruct it here,
     // because I'm going to use the tesselator in other instances of Foo
     // Otherwise:
     // gluDeleteTess(tess);
}

Are there better alternatives to making a method to remove static stuff and call it when the app terminates?
Or can I say: “Oh, whatever, the application is terminated. The OS will free the memory…” ?

Thanks

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-16T11:30:17+00:00Added an answer on May 16, 2026 at 11:30 am

    Simple. Don’t make the static member a pointer.
    Then it will be correctly constructed and destructed.

    Foo.h

    #include <GL/glu.h>
    
    class Foo
    {
        private:
            static GLUtesselator  tess;
        public:
                     Foo();
            virtual ~Foo();
    };
    

    Foo.cpp

    // 
    GLUtesselator  Foo::tess;
    

    If you have to use the gluNewTess() and gluDeleteTess() then you can use a shared pointer. I don’t have a compiler so the exact usage may not be absolutely correct. But the shared_ptr does have this ability.

    Foo.h

    #include <GL/glu.h>
    
    typedef std::shared_ptr<GLUtesselator,void (*)(GLUtesselator*)> AutoGluTess;
    class Foo
    {
        private:
            static AutoGluTess  tess;
        public:
                     Foo();
            virtual ~Foo();
    };
    

    Foo.cpp

    // 
    AutoGluTess    Foo::tess(gluNewTess(), &gluDeleteTess);
    
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