Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 7802979
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 2, 20262026-06-02T01:25:26+00:00 2026-06-02T01:25:26+00:00

When I load an image object in the DOM for large images this will

  • 0

When I load an image object in the DOM for large images this will freeze the display for a moment on the iPad.

For testing purpose, let a GIF animation loader spin and add a large image to the DOM, when the image is loaded and added to the DOM you will notice that that GIF animation will freeze until the image is being displayed. This freeze will be enough to disable the CSS3 animation effect on it.

Is there something like

var image = new Image();
image.ready = function() { alert('the image is being displayed.') };
  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-02T01:25:28+00:00Added an answer on June 2, 2026 at 1:25 am

    You can check if the image has been loaded like this

    var img = new Image();
    img.onload = function() {
      alert('Done!');
    }
    img.src = '/images/myImage.jpg';
    
    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I have a Javascript Map kit, and it use Image object to load images.
I use an Image object to load a png image as a thumbnail by
I'm trying to load an emf file in to an Image Object, however the
I Want to load Image size 2550X3300 (i.e 1.7 Mb size), i have loaded
I found difficulty to load image from url in every 30 seconds in android
I'd like to load image(s) at runtime (dynamically) into my report (inside the header).
I need to load an image from a web in a simple Java stand
How to load an image file (on SD card) into a Bitmap on Android?
I want to load an image, resize it to a given size and after
I want to load the image URL from my NSMutableArray. Here is my Code:

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.