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Home/ Questions/Q 953293
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Editorial Team
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Editorial Team
Asked: May 16, 20262026-05-16T00:01:51+00:00 2026-05-16T00:01:51+00:00

When i play a video game (any old game like a racing game or

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When i play a video game (any old game like a racing game or pack man or whatever) how does everything get displayed on the screen in terms of what is going on in the program? is there some big RenderEverything method that is executed once a frame? this strikes me as a bit of a slow way to go about such a thing though.

EDIT: as a follow up question:
How does the computer doing the rendering define the frame both for rendering graphis and for doing in game activites like having a character walk across a room slowly. Like is there some clock t that keeps increasing and every render and every movment hapens as a function of t? If so how is t defined relative to the system that it runs on?

I intend this question to be somewhat synonomous to: When my cursor in the screen right now blinks twice every second how does it know what a second is? Also in java how would i make a program that displays a line of text then waits a second and desplays another line? (perahps this is getting too spacific)

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  1. Editorial Team
    Editorial Team
    2026-05-16T00:01:51+00:00Added an answer on May 16, 2026 at 12:01 am

    They have a loop. Inside this loop it’s called a method for rendering graphics and another for processing logic (and getting input). So this method will calculate everything based on the input and the graphics method print on screen based on the data already computed — like what should be printed and its position.

    Is that what you asked?

    Questions about game development should be made here: https://gamedev.stackexchange.com/ 🙂

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