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Home/ Questions/Q 8049479
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Editorial Team
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Editorial Team
Asked: June 5, 20262026-06-05T06:47:53+00:00 2026-06-05T06:47:53+00:00

When I put a breakpoint in the OnRenderFrame function and inspect the FrameEventsArgs parameter

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When I put a breakpoint in the OnRenderFrame function and inspect the FrameEventsArgs parameter I get really large numbers for FrameEventsArgs.Time.

Numbers like 1.75842543717402E+132 which is ridiculously large. I occasionally get ridiculously small numbers too.

If I create the default GL app with monodevelop and debug it without changing anything the value is always 3.46247528645812E-317.

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  1. Editorial Team
    Editorial Team
    2026-06-05T06:47:55+00:00Added an answer on June 5, 2026 at 6:47 am

    I’m an idiot. I guess I could blame the Xamarin people for passing the FrameEventsArgs class as a parameter to OnRenderFrame but I wont.

    OnUpdateFrame gets a valid FrameEventsArgs with the Time variable properly set.

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