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Home/ Questions/Q 736819
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Editorial Team
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Editorial Team
Asked: May 14, 20262026-05-14T07:38:56+00:00 2026-05-14T07:38:56+00:00

When i put an NSOpenglView in NSSplitView, a problem occurs while dragging splitter. The

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When i put an NSOpenglView in NSSplitView, a problem occurs while dragging splitter.
The openGLView and SplitView are resizing asynchronously. i found a solution in apple mail list thread http://developer.apple.com/mac/library/samplecode/GLChildWindowDemo/Introduction/Intro.html

and i found a solution with some carbon calls. but now i get link error (only in release mode).

so i’v got two questions – is there any cocoa way to fix the splitter – gl problem?
if no – how can i fix carbon linker errors in release mode?

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  1. Editorial Team
    Editorial Team
    2026-05-14T07:38:56+00:00Added an answer on May 14, 2026 at 7:38 am

    I found the answer.

    the right way is to implement thees methods in your MYWindow : NSWindow

    BOOL needsEnableUpdate;
    
    -(void)disableUpdatesUntilFlush
    {
        if(!needsEnableUpdate)
            NSDisableScreenUpdates();
        needsEnableUpdate = YES;
    }
    
    -(void)flushWindow
    {
        [super flushWindow];
        if(needsEnableUpdate)
        {
            needsEnableUpdate = NO;
            NSEnableScreenUpdates();
        }
    }
    

    and in NSSplitterView delegate implement

    #pragma mark NSSplitView Delegate
    -(void)splitViewWillResizeSubviews:(NSNotification *)notification
    {
        [window disableUpdatesUntilFlush];
    }
    

    my problem was that i tried to use carbon calls:

    DisableScreenUpdates();
    EnableScreenUpdates();
    

    instead of cocoa ones:

    NSDisableScreenUpdates();
    NSEnableScreenUpdates();
    
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