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Home/ Questions/Q 549383
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Editorial Team
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Editorial Team
Asked: May 13, 20262026-05-13T11:10:44+00:00 2026-05-13T11:10:44+00:00

When i run unit tests it fails on loading external resources (images) with the

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When i run unit tests it fails on loading external resources (images) with the same error as if they don’t exist. In xcode i have added the resources to the unit test target. I don’t know what to try next.

I am using the Cocos2d framework, I try to load the following code within a unit test

AtlasSpriteManager *at = [AtlasSpriteManager spriteManagerWithFile:@"player2.png" capacity:50];

It seems this actually calls

UIImage imageWithContentsOfFile

which returns nil.

The actual code that throws the error looks like

image = [uiImage CGImage];
if(image == NULL) {
[self release];
NSLog(@"Image is Null");
return nil;
}

It seems that the images required are not copied over to the Application Support directory before the unit tests run, only after a successful pass. I am not sure if this is the problem, but if it is is there a way to change the build order so the images are copied first and the unit tests can find them?

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  1. Editorial Team
    Editorial Team
    2026-05-13T11:10:44+00:00Added an answer on May 13, 2026 at 11:10 am

    The resources most likely aren’t getting included into the target. So before you have your Run Script phase of your test bundle, make sure you have a “Copy Resources” phase that copies the resources into the test bundle that the tests will need.

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