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Editorial Team
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Editorial Team
Asked: June 16, 20262026-06-16T08:42:03+00:00 2026-06-16T08:42:03+00:00

When I test my app on the simulator, everything works fine. But when I

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When I test my app on the simulator, everything works fine. But when I test on my iOS Device, I get this error:

*** Terminating app due to uncaught exception 'FileNotFound', reason: 'file '/Users/name/Documents/appname/GFX/MainMenu.png' not found'

I checked the Build Phases Copy Bundle Resources and everything is added. When I highlight the file in Xcode, Target Membership is checked in utilities.

I also tried omitting the code that loads the file, but I get the same error on a different file. It seems that only the app icons and launch images load properly.

Please note that I am using Sparrow Framework (if that makes any difference). The textures are loaded like so:

SPTexture *gameMenuTexture = [SPTexture textureWithContentsOfFile:(@"/Users/name/Documents/appname/GFX/MainMenu.png")];

SPImage *gameMenuImage = [SPImage imageWithTexture:(gameMenuTexture)];
[self addChild:gameMenuImage];

Help will be much appreciated. I’ve looked all over forums for answers. Thanks!

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  1. Editorial Team
    Editorial Team
    2026-06-16T08:42:04+00:00Added an answer on June 16, 2026 at 8:42 am

    Test something like this SPTexture *gameMenuTexture = [SPTexture textureWithContentsOfFile:(@"MainMenu.png")];

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