When I try to allocate a Texture2D the app just crashes. I’ve stepped through the code where the crash occurs… all I can tell is ‘EXC BAD ACCESS’. Here is the line in the app delegate that makes it crash:
_textures[myTex] = [[Texture2D alloc] initWithImage: [UIImage imageNamed:@'sometex.png']];
sometex.png has been added to the resources folder via ‘add existing files’. I’ve was able to load this png just fine in some sample code… but now when I try to duplicate the functionality of the sample code it just crashes. Any ideas?
Also I can do the following just fine:
_textField = [[UITextField alloc] initWithFrame:CGRectMake(60, 214, 200, 30)];
Is ‘sometex.png’ in your resources? If you right-click on the .app that Xcode creates and select ‘Show Package Contents’, do you see it there? It sounds like it’s not being bundled with your app at build time.