When I try to do a ctx.drawImage(img, 0, 0, 600, 600); it crashes the ios app (emulator – forge run ios) without any useful log output.
I’m having the same issue when trying to use canvas libraries like Raphael and more specifically http://seuratjs.com/ which is what I want and now trying to do “manually”.
Any ideas? Works fine on web…
This was fixed in v1.4.14 of the Forge platform: http://docs.trigger.io/en/v1.4/release-notes.html#v1-4-14