Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 6668799
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 26, 20262026-05-26T03:04:47+00:00 2026-05-26T03:04:47+00:00

When I use glTranslatef I have warning Implicit declaration of function ‘glTranslatef’ is invalid

  • 0

When I use glTranslatef I have warning
Implicit declaration of function ‘glTranslatef’ is invalid in C99
If I build & run I have “EXC_BAD_ACCESS”
How I can resolve this problem?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-26T03:04:48+00:00Added an answer on May 26, 2026 at 3:04 am

    It looks that
    you haven’t imported required headers. You need following headers to be included if you want to develop OpenGL ES 1.0 application:

    #import <OpenGLES/EAGL.h>
    #import <QuartzCore/QuartzCore.h>
    
    #import <OpenGLES/ES1/gl.h>
    #import <OpenGLES/ES1/glext.h>
    

    Don’t forget to add frameworks: OpenGLES.framework and QuartzCore.framework.

    Edit:

    In OpenGL ES 2.0 you don’t have any of the matrix operations available in 1.0 such as glTranslatef, glRotatef, glFustrum and many more. It’s not easy to implement them by yourself but this is the price that you need to pay if you want programmable pipeline. In great short: you need to write your own functions to represent and manipulate 4×4 matrices: multiple them, multiply by vectors, create rotation, translation and scale matrices, you need also function to create projection matrix like fustrum. After that you need to declare uniforms in your vertex shaders to pass projection and modelview matrices. Then you need to multiply them to apply transform and projection to a vertex:

    // Simple vertex shader
    uniform mat4 projection;
    uniform mat4 modelview;
    
    attribute vec3 position;
    
    void main(){
        gl_Position = projection * modelview * vec4(position, 1.0);
    }
    

    There’s a great book that will teach you how to use ES1 and ES2 on iPhone – iPhone 3d Programming. If you don’t have time, stick to an ES1. It’s ok if you don’t need programmable pipeline. But in my opinion this is worth learning.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

use Rack::Static, :urls => ['/stylesheets', '/images'], :root => 'public' run proc { |env| [200,
I have a quad and I would like to use the gradient it produces
use javascript or other method ? have any recommendation?
Use case: You have 2-3 files displayed in your MacVim window(s). You press ctrl+Q
Use scenario is pretty simple: I have a desktop only application that could be
How can I correctly figure out what values I must use for gl.glTranslatef(x,y,z), and
use case example I have a servlet that is receiving login requests. If a
I have been attempting to use OpenGL with C++ lately and I have come
EDIT: A few people have said to use glNormal3f() to solve my lighting problem,
As I have understood, it is recommended to use glTranslate / glRotate in favour

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.